Learn Object-Oriented Programming with Kotlin

Level:All Levels
InstructorHarrison Kong
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Course description
In this 1.5 hours class, you will learn the four pillars of object-oriented programming and apply it by completing an Android space simulation application using Kotlin. At the end of the class, you will understand the basic principles of object-oriented programming and have a skeleton application that you can modify into a game of other uses. Note: A free account is required to run the application in an Android emulator.
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Harrison Kong
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